It’s been a while but I finished a new plugin today that allows gender restrictions on weapons and armors. It works by allowing you to tag your actors and enemies as either male or female and then you can tag weapons and armors with a gender requirement of male or female in order for your actors and enemies to be able to use them.
Example note tags for the actors/enemies:
<gender:m> or <gender:f>
Example note tags for the weapons/armors:
<gender_req:m> or <gender_req:f>
I also added some java script functions that can be called within note tag ‘Eval’ code or from within event pages to tell you if an actor has been specified to be male or female. While these are fairly simple functions, use of them assumes you know a little something about coding java script so don’t try to use them if you don’t know what you’re doing (I barely do myself).
battler.isMale() and battler.isFemale()
This plugin was inspired by an VX ACE script written by Tsukihime.
So far I have used this plugin in conjunction with Yanfly’s Target Core Plugin to create a Skill used by Succubus and Incubus enemies that will only target foes of the opposite gender. I set the gender of my Succubus enemy to be female and my Incubus to be male. Then in my “Charm” Skill, i defined a custom target scope using a lunatic note tag that takes into account the gender of the user and the gender of the possible targets when deciding who’s going to get hit with the ‘Fascination’ state that’s inflicted by the skill. The end result is that my Succubus will only target male enemies and my Incubus will only target female enemies with this particular skill. They both will still perform normal attacks on either gender.
I suppose there’s other ways I could play around with it but so far it works for what I need it to do. I’m not going to do anything fancy with this like adding the ability to specify more gender options. If anyone wants to play around in it and spruce it up then feel free to do so, just make sure you follow my Terms of Use.
Download Here